

If you fail this roll, roll on the mishap table. Survival: Each career has a survival roll. For any subsequent careers, you may pick any one skill listed in the Service Skills table at Level 0 as your basic training. If a rank is listed, then you gain the skill at that level as long as it is better than your current level in that skill.īasic Training: For your first career only, you get all the skills listed in the Service Skills table at Level 0 as your basic training.

If no rank is listed, then you gain that skill at Level 1 if you do not have it already, or increases its level by one if you are already trained in that field. Skills can be listed with or without an associated level. You may only roll on the Officer Skills if your career has one and if you have received a commission. You may only roll on Advanced Skills if your character has the listed qualification (usually Education 8+ or a certain Rank). In each term you spend in a career, pick one of these tables and roll 1d6 to see which skill you increase. Skills and Training: Each career has skill tables associated with it – Personal Development, Service Skills, Specialist Skills and Advanced Education. The Draft and the Drifter career are exceptions to this rule – you can be Drafted into a career you were previously in but got ejected from and the Drifter career is always open. Once you leave a career you cannot return to it. You suffer a -1 DM to qualification rolls for each previous career you have entered. You must either submit to the Draft or take the Drifter career for this term. If you fail this check then you cannot enter your chosen career this term.

Military careers use Enlistment as the description for this roll instead of qualification. For example, a throw of Gunnery 8+ would mean ‘roll 2d6, add your Gunnery skill and the DM from an appropriate characteristic such as Dexterity, and get over 8’.Ĭareer Format Qualification: What you need to roll to enter that career. A few throws are skill checks, where you add any levels in that skill and the DM from an appropriate characteristic. A throw of Int 8+ means ‘roll 2d6, add your Intelligence DM, and you succeed if you roll an 8 or more’. Most of these throws are characteristic throws – roll 2d6, add the DM from the listed characteristic, and try to get a total higher than the listed value. At many points during a career, a character will have to make a throw of some sort.
